[Dprglist] First BBR implementation and some questions
Thalanayar Muthukumar
tnkumar at gmail.com
Sun Oct 31 16:39:09 PDT 2021
Understood the considerations for loop time. I will possibly stay with 50 ms for now.
Regards.
- Kumar
Sent from my iPhone
> On Oct 31, 2021, at 5:42 PM, Karim Virani <pondersome64 at gmail.com> wrote:
>
>
> The loop time is entirely up to you. The question is, how quickly does your robot need to react? That depends a lot on physics - on scale. It also depends on the needs of the most timing-sensitive (non-ISR) sensors you are managing, and how you service them.
>
> We don't even have a set loop time since we are using Android on most of our robots. Our loop time varies a lot, but is generally under 50ms. We normalize all our timing to seconds and our math looks like normal physics calculations vs. something short-cutted to a fixed timing loop. Granted, this is not a common approach in microcontroller-driven hobbyist robotics. Deemed wasteful of processing cycles by many.
>
>> On Sun, Oct 31, 2021 at 5:31 PM Thalanayar Muthukumar <tnkumar at gmail.com> wrote:
>> Makes sense Karim, that at all times, the robot is interruptible by higher priority events.
>>
>> Is 50ms ok? Or is 20ms desirable?
>>
>> Regards.
>> - Kumar
>>
>> Sent from my iPhone
>>
>>>> On Oct 31, 2021, at 5:26 PM, Karim Virani <pondersome64 at gmail.com> wrote:
>>>>
>>>
>>> I agree with Doug, you should never have blocking code unless you can dedicate a separate thread to it apart from your main loop's thread.
>>>
>>> And not to start up the whole debate again, I personally vote that there is no use for ballistic behaviors. I treat them as an academic construct. There are plenty of uses of objective-oriented and terminating behaviors - including those where the objective is to last for a certain amount of time. But they should still be interruptible and cancellable by higher priority behaviors.
>>>
>>>> On Sun, Oct 31, 2021 at 5:08 PM Doug Paradis via DPRGlist <dprglist at lists.dprg.org> wrote:
>>>> Kumar,
>>>> I always pass through the loop. So a 1 sec backwards maneuver would use a loop counter with a disengage value of 50 for a loop time of 20 mS. I am not using a multitasking framework, which opens up other possibilities.
>>>>
>>>> Regards
>>>> Doug P.
>>>>
>>>> Sent from my iPhone
>>>>
>>>>>> On Oct 31, 2021, at 4:54 PM, Thalanayar Muthukumar via DPRGlist <dprglist at lists.dprg.org> wrote:
>>>>>>
>>>>>
>>>>> https://youtu.be/fuFamNWyXc4 (~15 sec)
>>>>>
>>>>> 20 times per sec
>>>>> - default behavior - go straight forward, green headlights
>>>>> - higher priority behavior - light sensed, turn left, red headlights
>>>>>
>>>>> My understanding of BBR is that there should be no state maintained.
>>>>>
>>>>> Question - If we trigger a ballistic behavior (e.g. go straight backward for one sec), is it ok to not return to the loop every 50 msec?
>>>>>
>>>>> Or is it preferable to maintain state and count 20 times for getting duration of 1 sec?
>>>>>
>>>>> Regards.
>>>>> - Kumar
>>>>>
>>>>>
>>>>>
>>>>> Sent from my iPhone
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