[Dprglist] First BBR implementation and some questions

Rud Merriam rudmerriam at gmail.com
Sun Oct 31 15:23:40 PDT 2021


I have implemented ballistic behaviors as part of the processing loop. 
One of the behaviors is the timer.

There were situations where a higher priority behavior might interrupt 
the ballistic behavior. For instance, if part of the ballistic behavior 
is going in reverse and the robot has rear sensors they might interrupt 
the backing. That may not be the best example but best I can come up 
with at the moment.


-73 -
*Rud Merriam K5RUD*
/Mystic Lake Software/ <http://mysticlakesoftware.com/>

On 10/31/21 4:54 PM, Thalanayar Muthukumar via DPRGlist wrote:
> https://youtu.be/fuFamNWyXc4 <https://youtu.be/fuFamNWyXc4> (~15 sec)
>
> 20 times per sec
> - default behavior - go straight forward, green headlights
> - higher priority behavior - light sensed, turn left, red headlights
>
> My understanding of BBR is that there should be no state maintained.
>
> Question - If we trigger a ballistic behavior (e.g. go straight 
> backward for one sec), is it ok to not return to the loop every 50 msec?
>
> Or is it preferable to maintain state and count 20 times for getting 
> duration of 1 sec?
>
> Regards.
> - Kumar
>
>
>
> Sent from my iPhone
>
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