[Dprglist] [Dprg_roborama_committee] Which contest is harder?
deltagraph at aol.com
deltagraph at aol.com
Mon Jan 21 09:53:45 PST 2019
I would think depends on robot. If you have good wheel alignment + accurate wheel diameter, you may not need any compensation to run 4 square. I would be more time spent with table top -- edge detection and or very precise odometry and can detection -- sounds like more work. I think I spent more time trying to run that contest, but it has been a while...Ron
-----Original Message-----
From: Doug Paradis via DPRGlist via Dprg_roborama_committee <dprg_roborama_committee at lists.dprg.org>
To: DPRG <dprglist at lists.dprg.org>
Cc: Doug Paradis via DPRGlist <dprglist at lists.dprg.org>
Sent: Sun, Jan 20, 2019 7:56 pm
Subject: [Dprg_roborama_committee] [Dprglist] Which contest is harder?
-All, I am preparing the announcement of Roborama 2019, and am trying to sort the contests by difficulty. How would you gauge the Four Corners competition vs. Table Top - Classic?
To refresh your memory, Four Corners, the robot drives around a large square course and attempts to end at the same location that it started. In Table Top - Classic, the robot is placed on a table and must do 3 tasks: drive to the opposite edge of the table with some part of the robot over the edge and return to the start area, knock a soda can off the table, and lastly, push a soda can to edge where a box is located so the can falls into the box.
I initially thought that being successful in Four Corners is harder, than doing the tasks in Table Top - Classic. My thought was the robot needed to be more precise and capable in Four Corners, where in Table Top - Classic there are many ways to solve the problem. With this in mind, I gauged Table Top - Classic to be a high level beginner contest and Four Corners to be an intermediate level contest.
What do you guys and gals think?
BTW, rules are at https://www.dprg.org/contest-rules/.
Regards,Doug Paradis _______________________________________________
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