[Dprglist] Sample Retrieval Clarification

Doug Paradis paradug at gmail.com
Thu Jan 24 18:03:37 PST 2019


Thalanayar,
     The discussion is about a new DPRG contest called "Sample Retrieval"
that is scheduled to be held at the Fall competition in November. If you
are interested, the rules are at
 https://www.dprg.org/wp-content/uploads/2019/01/sample_retrieval_v20190115.pdf
<https://www.dprg.org/wp-content/uploads/2019/01/sample_retrieval_v20190115.pdf>
.
Regards,
Doug P.

On Thu, Jan 24, 2019 at 5:07 PM Thalanayar Muthukumar via DPRGlist <
dprglist at lists.dprg.org> wrote:

> Is there an upcoming competition that is being discussed?
> Any details on the competition?
> Asking these questions as I am a newbie to this mailing list.
>
> Regards.
> - Kumar
>
> On Thu, Jan 24, 2019 at 3:34 PM <dprglist-request at lists.dprg.org> wrote:
>
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>> Today's Topics:
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>>    1. Re: Sample Retrieval clarification (Doug Paradis)
>>
>>
>> ----------------------------------------------------------------------
>>
>> Message: 1
>> Date: Wed, 23 Jan 2019 17:57:30 -0600
>> From: Doug Paradis <paradug at gmail.com>
>> To: John Swindle <swindle at compuserve.com>
>> Cc: DPRG <dprglist at lists.dprg.org>
>> Subject: Re: [Dprglist] Sample Retrieval clarification
>> Message-ID:
>>         <
>> CAOdUW+YoASn00sE8ecVYzYCNW7Z0XsK2f3NKQaFbRbUXijJUyA at mail.gmail.com>
>> Content-Type: text/plain; charset="utf-8"
>>
>> John,
>>
>>     I think first it would be best to think about what type of obstacles
>> are likely in the search area of the contest. We will ask spectators to
>> move to the edge of the room to give the robots as much room as possible.
>> The search area will be most of the room. That means there will be arenas
>> (some on tables), chairs, an odd person (judge, or robot owner), and stuff
>> I don't currently know about in the room. Of course, there is also the
>> home
>> base in the search area. The intent of obstacles is to make finding the
>> target objects more difficult than simple straight-line shots. The robot
>> will have to "search" to find the objects. I suspect there will be an easy
>> target in the mix.
>>
>>
>>
>>     Since most of these objects weight substantially more than the robot,
>> I
>> suspect that obstacle movement due to the robot will be minimal. My
>> thoughts are; if a chair was moved or shoved a bit that would be okay. If
>> the robot tried to move a table with an arena or an arena on the floor
>> (Can-Can Soccer arena), I would be more concerned. The obstacles shouldn't
>> be an issue for the robots to maneuver about the floor. There should be no
>> need or reason for shoving things except for poor obstacle detection and
>> avoidance. I would not recommend a strategy that required shoving
>> obstacles.
>>
>>
>>   BTW, a Neato has excellent obstacle detection and avoidance. Also,
>> obstacles will generally (except for people) be static features that could
>> be to provide navigation orientation.
>>
>>
>>    Less annoying would be good..., but get'her done. We can hand out ear
>> plugs at the competition with proper planning.
>>
>>
>> Regards,
>>
>> Doug P.
>>
>>
>>
>>
>> On Wed, Jan 23, 2019 at 2:38 PM John Swindle via DPRGlist <
>> dprglist at lists.dprg.org> wrote:
>>
>> > Doug,
>> >
>> > For Sample Retrieval:
>> >
>> > Is it OK for the robot to shove obstacles, such as chairs, and leave
>> them
>> > where they were pushed to (until the judge possibly puts them back)?
>> >
>> > Will obstacles (not samples) be at least as far apart as the max allowed
>> > dimensions of the robot?
>> >
>> > I think I'll do like Neato vacs: constantly keep track of the largest,
>> > farthest-away, static reflections, which are assumed to be the walls.
>> That
>> > gives orientation, kinda like how competitors square-up with the walls
>> of
>> > the arena for some of the contests, but with no assumptions about the
>> > arena, just creating signatures, like what Neato does. And use early
>> > reflections to identify obstacles. The localizer used to run at about
>> 2kHz
>> > which was great for "seeing" around chairs and people and even around
>> > corners, but it was annoying. 2kHz is no good for seeing a
>> > half-inch-diameter cylinder such as a chair leg. So, I think the mapping
>> > part will still be low-frequency (but at much lower volume so it isn't
>> > annoying) and the targeting part will be ultrasonic. I think the same
>> > emitters and receivers can do both frequency ranges simultaneously.
>> >
>> > Still largely armchair stuff.
>> >
>> > Later,
>> > John Swindle
>> >
>> > _______________________________________________
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