[Dprglist] QQRe: roborama rules questions
markus
markus at bibi.ca
Tue Mar 28 14:43:48 PDT 2017
Thanks for all the clarifications!
Markus
On Tue, 28 Mar 2017 15:16:43 -0500
"paradug" <paradug at gmail.com> wrote:
> Markus,
> Answers to your questions.
>
> Q1: Big Table Top 2 and Can-Can Soccer rules for the setup of the
> fields have markings made
> with "blue painter's tape". I'm wondering what properties that
> has for IR. I have simple
> drop off sensors (sharp gp2s40) and am wondering if my robot
> thinks it reached the
> end of the world when it comes across a strip of tape?
>
> A1: The blue tape was chosen because of its availability and its low
> impact on IR sensors.
> In Big Table Top 2, the seam between the two parts of the table
> is covered with blue
> tape to prevent tripping sensors. The uncovered seam will trip
> some sensors. The tape
> used is "3M ScotchBlue Original Multi-Use Painter's Tape"
> available at Home Depot and
> similar locations. I would suggest obtaining some and
> determining how your sensors
> respond to going over it. The table top is white, a piece of
> poster board could be used
> as a simulated table top.
>
> The starting box is marked with black electrical tape (3/4") and
> it will definitely trip an IR
> sensor. You must strategize how to leave and reenter the
> starting zone.
>
> The blue tape used in the Can Can Soccer contest is only to help
> aid placing robots
> and similar activities. It isn't meant to be used as a
> navigational aid.
>
> Q2: Can it generally be assumed that cans are "free standing"? In
> other words, if an obstacle
> is wider than a single can, or smaller than a single can - it
> can't be a can?
>
> A2: The rules for Can Can Soccer say that the cans are randomly
> placed. The judge places the
> cans just before the competition. No practice runs are made on
> the final can positions.
> The judge will mark the course with small pieces of blue
> painter's tape, so that cans will
> be in the same location for all competitors.
>
> Now we get to past experiences versus what is stated in the
> rules.
> The judge generally will:
> 1. Place the cans so that they are divided equally on
> the two halves of the field.
> 2. The cans are at least 2 inches apart.
> 3. The cans are set no closer than 6 inches from a
> wall.
> However, the judge is not required to do these things.
>
> You would be safe in saying that an obstacle smaller than a
> single can isn't a can. I also
> think you would be safe to say an obstacle larger than 2 cans
> and a couple of inches isn't
> a can. If an obstacle moves, it is definitely not a can.
>
> Q3: In Can-Can Soccer there are supposed to be 6 cans on the field,
> and the
> game ends when one robot has placed 7 cans into the opponent's
> goal ..... I highly doubt
> my robot will have to look for the 7th can, I'm just curious.
> Do you bring scored cans back
> onto the field? If yes, are they placed in the same spots as
> the original 6?
>
> A3: If you look at the rules closely, you will see at the top that a
> round is divided into two 5
> minute halves. The cans are returned to the original locations
> at the start of the 2nd half,
> and robots exchange the ends of the field. You can reset your
> robot at this time.
> The idea is to equalize any unintentional advantage that one
> end of the field might have.
> Unintentional advantages could be can placement or lighting
> variations. A round
> actually consists of an opportunity to collect 12 cans.
> Collecting 7 cans wins the round.
> Can placement is the same for all rounds of a tournament level.
> The can positions can be
> changed between tournament levels by the judge. However, the
> judge isn't required to
> change them.
>
> Q4: I pre-registered for both events but didn't get any confirmation
> emails, just making sure
> I didn't mess that up ;)
>
> A4: You are registered. I will check with the person running the
> competition about
> confirmation emails.
>
>
>
> -----Original Message-----
> From: markus
> Sent: Tuesday, March 28, 2017 10:30 AM
> To: DPRG
> Subject: [Dprglist] roborama rules questions
>
> I have some questions about the rules/setup of Big Table Top 2 and Can-Can
> Soccer.
>
> Both fields include markings with "blue painter's tape" - and I'm wondering
> what properties that has for IR. I have simple dropoff sensors (sharp
> gp2s40) and am wondering if my robot thinks it reached the end of the world
> when it comes across a strip of tape?
>
> Can it generally be assumed that cans are "free standing"? In other words,
> if an obstacle is wider than a single can, or smaller than a single can - it
> can't be a can?
>
> And lastly - in Can-Can Soccer there are supposed to be 6 cans on the field,
> and the game ends when one robot has placed 7 cans into the opponent's goal
> ..... I highly doubt my robot will have to look for the 7th can, I'm just
> curious. Do you bring scored cans back onto the field? If yes, are they
> placed in the same spots as the original 6?
>
> Thanks,
> Markus
>
> PS: I pre-registered for both events but didn't get any confirmation emails,
> just making sure I didn't mess that up ;)
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